weapon recoil

This commit is contained in:
wooshings
2026-09-28 17:43:25 -07:00
parent f453d0b1bf
commit 2648fa1316
4 changed files with 20 additions and 7 deletions
+11 -6
View File
@@ -1,6 +1,8 @@
package main
import "core:fmt"
import "core:math"
import "core:math/rand"
import rl "vendor:raylib"
move :: proc(t: ^Transform, x, y: f32) {
@@ -17,18 +19,21 @@ move :: proc(t: ^Transform, x, y: f32) {
shoot :: proc(t: Transform, pos: rl.Vector2) {
pos_centered := center_to_grid(pos)
t_centered := center_to_grid(t.position)
spray: rl.Vector2 = {
pos.x + rand.float32_range(0, CELL_SIZE),
pos.y + rand.float32_range(0, CELL_SIZE),
}
line_particle := LineParticle {
pos1 = t.position * CELL_SIZE + 10,
pos2 = pos + 10,
pos2 = spray,
tint = rl.WHITE,
lifetime = 0.2,
}
spawn_particle(line_particle)
start_timer(1, test_timer_callback)
}
test_timer_callback :: proc() {
fmt.println("timer finished")
if player.weapon.cooldown == true {return}
player.weapon.cooldown = true
start_timer(60 / player.weapon.rpm, proc() {player.weapon.cooldown = false})
spawn_particle(line_particle)
}
center_to_grid :: proc(pos: rl.Vector2) -> rl.Vector2 {