semi synced multiplayer

This commit is contained in:
harper
2026-08-29 15:24:43 -05:00
parent c5cb04d760
commit 2ed2daeb25
7 changed files with 148 additions and 152 deletions
+102 -9
View File
@@ -1,29 +1,83 @@
local network = require("client")
require("client.world")
local player = {
x = 100,
y = 100,
}
function move(player, x, y)
local dir = strvec_to_intvec(x,y)
player.x = dir.x
player.y = dir.y
end
function dir_to_vec(dir)
if dir == "up" then
return vec(0,-1)
elseif dir == "down" then
return vec(0,1)
elseif dir == "left" then
return vec(-1,0)
elseif dir == "right" then
return vec(1,0)
else
return vec(0,0)
end
end
function strvec_to_intvec(x,y)
return vec(tonumber(x), tonumber(y))
end
local client_id = 0
function love.load()
network.connect("127.0.0.1", 9000)
network.on(network.MSG_ON_CONNECT, function(payload)
print("connected to server with id " .. payload)
add_player(payload)
if client_id == 0 then
client_id = payload
end
end)
network.on(network.MSG_GAMESTATE, function(payload)
print(payload)
local cmds = read_command(payload)
act_on_command(cmds)
end)
network.on(network.MSG_ON_PLAYER_CONNECT, function(payload)
if payload == client_id then return end
add_player(payload)
for i, v in pairs(world.entities.players) do
network.sendPacket(network.MSG_KEY_PRESS, "player/" .. v.client_id .. "/moved/" .. v.x .. "/".. v.y)
end
end)
end
function add_player(id)
local new_player = {
x = 0,
y = 0,
sprite = 0,
client_id = id
}
world.entities.players[new_player.client_id] = new_player
return new_player
end
function love.keypressed(key)
network.sendPacket(network.MSG_KEY_PRESS, client_id .. "/pressed/" .. key)
local dir
if key == "w" then
dir = vec(0,-world.cell_size)
elseif key == "a" then
dir = vec(-world.cell_size,0)
elseif key == "s" then
dir = vec(0,world.cell_size)
elseif key == "d" then
dir = vec(world.cell_size,0)
else
dir = "right"
end
network.sendPacket(network.MSG_KEY_PRESS, "player/" .. client_id .. "/moved/" .. world.entities.players[client_id].x + dir.x .. "/".. world.entities.players[client_id].y + dir.y)
end
function love.update()
@@ -31,7 +85,46 @@ function love.update()
end
function love.draw()
love.graphics.print("Connected as id " .. client_id, 20, 20)
for i, v in pairs(world.entities.players) do
love.graphics.rectangle("fill", v.x, v.y, world.cell_size, world.cell_size)
love.graphics.print(v.client_id, v.x, v.y - world.cell_size - 5)
end
love.graphics.circle("fill", player.x, player.y, 10)
end
function read_command(payload)
local cmds = {}
local num_cmds = 1
local s = ""
for i in string.gmatch(payload, ".") do
if i ~= "/" then
s = s .. i
else
cmds[num_cmds] = s
s = ""
num_cmds = num_cmds + 1
end
end
cmds[num_cmds] = s
return cmds
end
function act_on_command(cmds)
if cmds[1] == "player" then
-- do player sync
for i, v in pairs(world.entities.players) do
if v.client_id == cmds[2] then
if cmds[3] == "moved" then
local player = world.entities.players[cmds[2]]
move(player, tonumber(cmds[4]),tonumber(cmds[5]))
end
end
if world.entities.players[cmds[2]] == nil then
print("adding player")
add_player(cmds[2])
end
end
end
end